//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AmericanKaBarKnife
// Model Creator: 
// Created on: 06.01.2022 - 22:02:46
// Last changed on: 06.01.2022 - 22:02:46

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;

public class ModelType56 extends ModelGun //Same as Filename
{
    int textureX = 128;
    int textureY = 64;

    public ModelType56() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[48];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import

        gunModel[0].addShapeBox(-0.5F, -12.5F, -0.5F, 4, 11, 1, 0F, 0.0F, -0.6F, -0.4F, -3.5F, 0.4F, -0.5F, -3.5F, 0.4F, -0.5F, 0.0F, -0.6F, -0.4F, 0.0F, 0F, -0.4F, -3.5F, 0F, -0.4F, -3.5F, 0F, -0.4F, 0.0F, 0F, -0.4F); // Import
        gunModel[0].setRotationPoint(0.5F, -1F, 0F);

        gunModel[1].addShapeBox(-0.4F, -2.5F, -1F, 1, 1, 2, 0F, 0.2F, 0.0F, -0.3F, 0.1F, 0.0F, -0.3F, 0.1F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, 0.2F, -0.9F, -0.3F, 0.1F, -0.9F, -0.3F, 0.1F, -0.9F, -0.3F, 0.2F, -0.9F, -0.3F); // Import
        gunModel[1].setRotationPoint(0.5F, 0F, 0F);

        gunModel[2].addShapeBox(-0.5F, -2.4F, -0.5F, 1, 4, 1, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[2].setRotationPoint(0.5F, 0F, 0F);

        gunModel[3].addShapeBox(-0.5F, -2.45F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F); // Import
        gunModel[3].setRotationPoint(0.5F, 0F, 0F);

        gunModel[4].addShapeBox(0.5F, -2.45F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.4F, -0.95F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[4].setRotationPoint(0.5F, 0F, 0F);

        gunModel[5].addShapeBox(0.5F, -1.7F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[5].setRotationPoint(0.5F, 0F, 0F);

        gunModel[6].addShapeBox(-0.5F, -1.7F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F); // Import
        gunModel[6].setRotationPoint(0.5F, 0F, 0F);

        gunModel[7].addShapeBox(0.5F, -0.95F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[7].setRotationPoint(0.5F, 0F, 0F);

        gunModel[8].addShapeBox(-0.5F, -0.95F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F); // Import
        gunModel[8].setRotationPoint(0.5F, 0F, 0F);

        gunModel[9].addShapeBox(-0.5F, -2.45F, -1.3F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[9].setRotationPoint(0.5F, 0F, 0F);

        gunModel[10].addShapeBox(-0.5F, -1.7F, -1.3F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[10].setRotationPoint(0.5F, 0F, 0F);

        gunModel[11].addShapeBox(-0.5F, -0.95F, -1.3F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[11].setRotationPoint(0.5F, 0F, 0F);

        gunModel[12].addShapeBox(-1.5F, -2.45F, -0.5F, 1, 1, 1, 0F, -0.95F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F); // Import
        gunModel[12].setRotationPoint(0.5F, 0F, 0F);

        gunModel[13].addShapeBox(-1.5F, -1.7F, -0.5F, 1, 1, 1, 0F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F); // Import
        gunModel[13].setRotationPoint(0.5F, 0F, 0F);

        gunModel[14].addShapeBox(-1.5F, -0.95F, -0.5F, 1, 1, 1, 0F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F); // Import
        gunModel[14].setRotationPoint(0.5F, 0F, 0F);

        gunModel[15].addShapeBox(0.5F, 0.55F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[15].setRotationPoint(0.5F, 0F, 0F);

        gunModel[16].addShapeBox(-0.5F, 0.55F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F); // Import
        gunModel[16].setRotationPoint(0.5F, 0F, 0F);

        gunModel[17].addShapeBox(-1.5F, 0.55F, -0.5F, 1, 1, 1, 0F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F); // Import
        gunModel[17].setRotationPoint(0.5F, 0F, 0F);

        gunModel[18].addShapeBox(-0.5F, 0.55F, -1.3F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[18].setRotationPoint(0.5F, 0F, 0F);

        gunModel[19].addShapeBox(-0.5F, 1.3F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F); // Import
        gunModel[19].setRotationPoint(0.5F, 0F, 0F);

        gunModel[20].addShapeBox(0.5F, 1.3F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.4F, -0.95F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[20].setRotationPoint(0.5F, 0F, 0F);

        gunModel[21].addShapeBox(-0.5F, 1.3F, -1.3F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.85F, -0.35F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[21].setRotationPoint(0.5F, 0F, 0F);

        gunModel[22].addShapeBox(-1.5F, 1.3F, -0.5F, 1, 1, 1, 0F, -0.85F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.85F, -0.2F, -0.4F, -0.95F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.4F); // Import
        gunModel[22].setRotationPoint(0.5F, 0F, 0F);

        gunModel[23].addShapeBox(-0.5F, -0.2F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F); // Import
        gunModel[23].setRotationPoint(0.5F, 0F, 0F);

        gunModel[24].addShapeBox(0.5F, -0.2F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F); // Import
        gunModel[24].setRotationPoint(0.5F, 0F, 0F);

        gunModel[25].addShapeBox(-0.5F, -0.2F, -1.3F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[25].setRotationPoint(0.5F, 0F, 0F);

        gunModel[26].addShapeBox(-1.5F, -0.2F, -0.5F, 1, 1, 1, 0F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.8F, -0.2F, -0.4F); // Import
        gunModel[26].setRotationPoint(0.5F, 0F, 0F);

        gunModel[27].addShapeBox(0.5F, -3.25F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.85F, -0.2F, -0.85F, -0.85F, -0.4F, -0.85F, -0.85F, -0.4F, 0.0F, -0.85F, -0.2F, 0.0F, 0.0F, -0.2F, -0.9F, 0.0F, -0.4F, -0.9F, 0.0F, -0.4F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[27].setRotationPoint(0.5F, 0F, 0F);

        gunModel[28].addShapeBox(-0.5F, -3.25F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.85F, 0.0F, -0.35F, -0.85F, -0.9F, -0.35F, -0.85F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.9F, -0.4F, 0.0F, -0.9F); // Import
        gunModel[28].setRotationPoint(0.5F, 0F, 0F);

        gunModel[29].addShapeBox(-0.5F, -3.25F, -1.3F, 1, 1, 1, 0F, -0.35F, -0.85F, -0.9F, -0.35F, -0.85F, -0.9F, 0.0F, -0.85F, 0.0F, 0.0F, -0.85F, 0.0F, -0.4F, 0.0F, -0.9F, -0.4F, 0.0F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(0.5F, 0F, 0F);

        gunModel[30].addShapeBox(-1.5F, -3.25F, -0.5F, 1, 1, 1, 0F, -0.85F, -0.85F, -0.4F, 0.0F, -0.85F, -0.2F, 0.0F, -0.85F, -0.2F, -0.85F, -0.85F, -0.4F, -0.9F, 0.0F, -0.4F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.9F, 0.0F, -0.4F); // Import
        gunModel[30].setRotationPoint(0.5F, 0F, 0F);

        gunModel[31].addShapeBox(-0.5F, 1.9F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F); // Import
        gunModel[31].setRotationPoint(0.5F, 0F, 0F);

        gunModel[32].addShapeBox(0.5F, 1.9F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F); // Import
        gunModel[32].setRotationPoint(0.5F, 0F, 0F);

        gunModel[33].addShapeBox(-0.5F, 1.9F, -1.3F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[33].setRotationPoint(0.5F, 0F, 0F);

        gunModel[34].addShapeBox(-1.5F, 1.9F, -0.5F, 1, 1, 1, 0F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F); // Import
        gunModel[34].setRotationPoint(0.5F, 0F, 0F);

        gunModel[35].addShapeBox(-0.5F, 1.7F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.4F, -0.4F, -0.95F, -0.4F, -0.4F, -0.95F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F); // Import
        gunModel[35].setRotationPoint(0.5F, 0F, 0F);

        gunModel[36].addShapeBox(0.5F, 1.7F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.4F, -0.95F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F); // Import
        gunModel[36].setRotationPoint(0.5F, 0F, 0F);

        gunModel[37].addShapeBox(-0.5F, 1.7F, -1.3F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.95F, -0.4F, -0.4F, -0.95F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[37].setRotationPoint(0.5F, 0F, 0F);

        gunModel[38].addShapeBox(-1.5F, 1.7F, -0.5F, 1, 1, 1, 0F, -0.95F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F); // Import
        gunModel[38].setRotationPoint(0.5F, 0F, 0F);

        gunModel[39].addShapeBox(-0.5F, 2.1F, 0.3F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.1F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F); // Import
        gunModel[39].setRotationPoint(0.5F, 0F, 0F);

        gunModel[40].addShapeBox(0.5F, 2.1F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.1F, -0.4F, -0.3F, -0.9F, -0.5F, -0.4F, -0.9F, -0.5F, -0.4F, 0.1F, -0.4F, -0.3F); // Import
        gunModel[40].setRotationPoint(0.5F, 0F, 0F);

        gunModel[41].addShapeBox(-0.5F, 2.1F, -0.5F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F); // Import
        gunModel[41].setRotationPoint(0.5F, 0F, 0F);

        gunModel[42].addShapeBox(-0.5F, 2.1F, -1.3F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.4F, -0.5F, -0.9F, -0.4F, -0.5F, -0.9F, -0.1F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F); // Import
        gunModel[42].setRotationPoint(0.5F, 0F, 0F);

        gunModel[43].addShapeBox(-1.5F, 2.1F, -0.5F, 1, 1, 1, 0F, -0.8F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.4F, -0.9F, -0.5F, -0.4F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, -0.9F, -0.5F, -0.4F); // Import
        gunModel[43].setRotationPoint(0.5F, 0F, 0F);

        gunModel[44].addShapeBox(-0.5F, -12.5F, -0.5F, 4, 11, 1, 0F, 0.0F, -0.6F, -0.4F, -3.5F, 0.4F, -0.5F, -3.5F, 0.4F, -0.5F, 0.0F, -0.6F, -0.4F, 0.0F, 0F, -0.4F, -3.5F, 0F, -0.4F, -3.5F, 0F, -0.4F, 0.0F, 0F, -0.4F); // Import
        gunModel[44].setRotationPoint(0.5F, -1F, 0F);
        gunModel[44].rotateAngleY = -2.0943951F;

        gunModel[45].addShapeBox(-0.5F, -12.5F, -0.5F, 4, 11, 1, 0F, 0.0F, -0.6F, -0.4F, -3.5F, 0.4F, -0.5F, -3.5F, 0.4F, -0.5F, 0.0F, -0.6F, -0.4F, 0.0F, 0F, -0.4F, -3.5F, 0F, -0.4F, -3.5F, 0F, -0.4F, 0.0F, 0F, -0.4F); // Import
        gunModel[45].setRotationPoint(0.5F, -1F, 0F);
        gunModel[45].rotateAngleY = -4.1887902F;

        gunModel[46].addShapeBox(-0.4F, -2.5F, -1.6F, 1, 1, 1, 0F, 0.2F, 0.2F, -0.5F, 0.1F, 0.2F, -0.5F, 0.1F, 0F, -0.1F, 0.2F, 0F, -0.1F, 0.2F, -1.1F, -0.5F, 0.1F, -1.1F, -0.5F, 0.1F, -0.9F, -0.1F, 0.2F, -0.9F, -0.1F); // Import
        gunModel[46].setRotationPoint(0.5F, 0F, 0F);

        gunModel[47].addShapeBox(-0.4F, -2.5F, 0.6F, 1, 1, 1, 0F, 0.2F, 0.0F, -0.1F, 0.1F, 0.0F, -0.1F, 0.1F, 0.2F, -0.5F, 0.2F, 0.2F, -0.5F, 0.2F, -0.9F, -0.1F, 0.1F, -0.9F, -0.1F, 0.1F, -1.1F, -0.5F, 0.2F, -1.1F, -0.5F); // Import
        gunModel[47].setRotationPoint(0.5F, 0F, 0F);


        translateAll(0F, 0F, 0F);


        flipAll();
    }
}